Some games are about getting to the finish line. NoomiClone is more about how you get there. You control a ragdoll swinging between bars, launching into the air, and trying to pull off a clean landing. One mistimed move can ruin the whole run, which makes even a simple level surprisingly tricky.
Created by Matthew Jones (NoomiClone Dev), NoomiClone is a physics game that lets you experiment with movement rather than follow fixed animations. Your character reacts to every input, so learning how to control its momentum is a big part of the fun.
Use the left arrow to arch and Space to tuck. These two moves are what you’ll use to get a good swing going. Try not to let go as soon as you reach the bar. A little extra swinging can give you the momentum you need to reach the next one.
Hit the Up arrow when you’re ready to let go. The tricky part is getting the timing right. Let go too soon and you probably won’t make it to the next bar. Hold on for too long and you can fly past it. Once you get used to the timing, try linking a few swings together instead of stopping after every grab.

The levels don't all work the same way. Some are mostly about swinging from bar to bar, while others give you more room to flip and figure out where to land. Pay attention to how your character is moving before you make the next move. If you mess up, press R and try again. Often, changing the timing slightly is all it takes to get further.
The fun of NoomiClone comes from figuring out how the ragdoll reacts. You might miss the same bar several times, then suddenly get the timing right and swing through the section without a problem. Because movement depends on your inputs and momentum, even familiar sections can feel slightly different from one attempt to the next.
You don't need to master every trick to enjoy the game. Sometimes getting through one difficult section without falling is enough. For players who enjoy physics challenges, awkward ragdoll movement, and experimenting until a tricky sequence finally works, NoomiClone has plenty of reasons to try another run.