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No Pain No Gain

Build trap-filled sandboxes, crash a stickman, and earn points from every painful collision in No Pain No Gain. Pure ragdoll chaos.

About No Pain No Gain Game

No Pain No Gain is a ragdoll physics sandbox game where you drop a stickman into your own homemade nightmare. You don't control the stickman. You control everything around him. He falls from a high platform, and your job is to make sure he doesn't stop bouncing, scraping, spinning, or crashing for as long as possible. Place spinning hammers, rotating saws, moving chains, staircases, angled platforms - anything that keeps his limp ragdoll body in motion.

Earn Points Through Every Collision

When the stickman's head smacks a hammer, points pop out. When his leg drags across a spinning saw, he gets more points. When he tumbles down a staircase, hitting every step on the way down. The game counts every scrape, every bounce, and every awkward limb fold. Even when he just slides along a wall for two seconds, tiny points keep spawning. Longer movement paths mean more collisions. More collisions mean bigger rewards. If you want to know how to earn points fast in No Pain No Gain online, the answer is simple: build chains, not single traps. A hammer that launches him into a saw. A saw that spins him into a staircase. A staircase that drops him onto a moving chain. The stickman never stops moving, so the points never stop flowing.

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How To Keep Your Stickman Alive (And Suffering) Longer

  • Don't kill him too fast. One giant spinning blade seems fun, but he dies in one hit. Small repeated damage is better.
  • Use staircases to extend falls. A straight drop is one collision. A staircase is ten steps.
  • Angled platforms create rolling. Rolling generates constant tiny hits and steady point streams.
  • Moving chains reset falling speed. Drop the stickman onto a chain moving sideways – he slides, spins, and drops again from a lower height.
  • Rotating saws are your best friend for farming. They hit multiple times per second if the stickman gets stuck against one.
  • Spacing matters. Put traps too close, and he flies through without hitting anything. Too far apart, he lands and stops moving.
  • Watch where the hammers launch him. A well-aimed swing can send him from one trap zone straight into another.
  • Finding the best trap combinations for endless collisions takes trial and error. But once you discover a setup that loops, the points never stop.

No Pain No Gain Control

Use left mouse button to drag, drop obstacles anywhere and drag to move camera.

I Kept My Stickman Off The Ground For 30 Seconds; Here's How

Two spinning saws at the bottom. A moving chain above them. A staircase above the chain. One spinning hammer off to the left. Stickman fell, hit the staircase, and tumbled down. It landed on the chain, slid sideways, and dropped between the two saws. Then the saws kept hitting him – left arm, right leg, left arm, right leg. Each pop lifted him an inch. Never touched the ground. Points exploded every half second.

After twenty seconds, a saw launched him upward. The hammer slapped him back down. Same cycle repeated. Thirty seconds before he finally slid off. Pure chaos. Couldn't rebuild it again. That's ragdoll magic for you. This is exactly why ragdoll physics sandbox games like No Pain No Gain never get boring – every drop is different, and the craziest moments can't be planned.

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